#203
Inspiring Call Card BackInspiring Call Card Front
CT Min Price
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$0.29
TYPE
Instant

ABILITY
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

FLAVOR TEXT
Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."

ILLUSTRATOR
Liiga Smilshkalne

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP ZH-CN

RULINGS
  • 2017-11-17 Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
  • 2017-11-17 Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
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